Tobias Müller - Game Engineer
  • ABOUT ME
  • PROJECTS
    • THE CYCLE
    • DREADNOUGHT
    • DRAKENSANG ONLINE
    • Breaking Bat
    • Snowdrift
    • Aubject
    • Incursion
    • Wizard Defense
    • Hammertennis
    • UDK Tutorial
    • Der Fruehstuecksautomat
    • Marble Maze
    • Tank Turtle
  • THESIS

Wizard Defense (2013) 

You are a mighty wizard. Unfortunately you were paralyzed by your arch-enemy and even worse, this arch-enemy sends hords of ghosts to finish you. Luckily, you got paralyzed while sending two energy beams from your hands. Besides, your telekinetic powers are still working and you intend to survive...

Wizard Defense uses Augmented Reality and markers to control mirrors and other game elements. These elements affect two laser beams emanating from the wizard´s hands. The goal of this cooperative game is to defeat hordes of ghosts to survive. For game instructions watch the video on the right.

Since this game is designed to be played with two players, you might get into trouble trying to defeat all the ghosts on your own.
Use these cheats after the first ghosts spawned to adjust any disadvantage: 
F10 to triple the power of your energy beam
F11 to make yourself invincible.

The game was made with Unity3D and NyARToolKit.

Credits
  • Programming: Tobias Müller, Tobias Wehrum
  • Ingame Art: Michael Kessler, 
  • Menu Art: Mathis Widrat
  • Music: Kevin MacLeod
  • Sound: Moritz Ufer, Freesound.org
  • Font: Daniel Zadorozny

Files
  • Game for Windows / Mac (not tested) / Linux (not tested)
  • Markers
  • Download the Source Code. It is released under the terms of the GPL v3.
Play the Game in the web player.
To be able to play the game, you will need these markers. 
Additional game instructions are printed on the markers.




Impressum
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