Tobias Müller - Game Engineer
  • ABOUT ME
  • PROJECTS
    • THE CYCLE
    • DREADNOUGHT
    • DRAKENSANG ONLINE
    • Breaking Bat
    • Snowdrift
    • Aubject
    • Incursion
    • Wizard Defense
    • Hammertennis
    • UDK Tutorial
    • Der Fruehstuecksautomat
    • Marble Maze
    • Tank Turtle
  • THESIS

TimeStep Experiments (2012)

The goal of this program is to show the effects of the different time step variants:
  • Using actual frame delta times as time steps
  • Using one or more fixed time steps

The major tasks writing this program were the following:
  • Avoiding the spiral of death with different approaches
  • Implementing an "inefficient particle system" to simulate heavy load in a game
  • Implementing a Profiler to keep track of the update costs of the different components of the application

The program was done in C++ using the Irrlicht Engine.

Files
  • Program and Source Code
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Impressum
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