The Cycle (2018-2020)
The Cycle is a Competitive Quest Shooter (PvEvP) which offers a combination that has never been explored before: a heart-racing PvE struggle against a treacherous planet and its unfriendly alien inhabitants amidst a cutthroat PvP struggle for resource supremacy. You compete against other Prospectors, or perhaps collaborate with them, to claim as much resources as possible and escape Fortuna III before the planet crushes the life out of you. Victory goes to the Prospector that completes the most contracts during the match and manages to evacuate the planet in time. In theory, you can play the game without any PvP at all. Apart from warding off player hunters who might be roaming the planet, the best reason to engage in PvP is to obtain certain objectives for yourself or stop a Prospector who finished more contracts than you!
I am part of the The Cycle Team since 2018. As a Senior Game Engineer I work primarily on meta systems of the game (UI, Backend, Gameplay).
I was working on all features involving persistent player progression (Items, season pass, player level), in-game shop, prospect station (hub between matches), social systems (friends, squad play, chat) in both the UE4 environment (client&server) and the backend using C# microservices. |
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