Tobias Müller - Game Engineer
  • ABOUT ME
  • PROJECTS
    • THE CYCLE
    • DREADNOUGHT
    • DRAKENSANG ONLINE
    • Breaking Bat
    • Snowdrift
    • Aubject
    • Incursion
    • Wizard Defense
    • Hammertennis
    • UDK Tutorial
    • Der Fruehstuecksautomat
    • Marble Maze
    • Tank Turtle
  • THESIS
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ABOUT ME

My name is Tobias Müller and I have a great passion for making games!

I have gathered in-depth knowledge about various technologies and systems during my development of different online games as a service in both client & server environments as well as in the backend realm. I consider myself a generalist engineer who loves solving complex problems. My heart beats for gameplay systems of any kind and distributed systems.

I received my Master of Science with Distinction in Computer Science in 2014 with a focus in Game Technology & Interactive Systems. Have a look into my Thesis.

I am currently working as Senior Game Engineer at Yager in the Team of The Cycle.

Technologies:
  • Unreal Engine 4
  • PlayFab, Azure Functions, SignalR
  • Microservices, Docker, Redis, RabbitMQ, MySQL
  • Unity3D
  • Other technologies I worked with in the past:
    Nebula3 Engine, ​jMonkey Engine, Irrlicht Engine, pygame, box2D, ØMQ, WPF, MEF, Spring.NET,...
Languages:
  • C++
  • C# / .NET
  • Python
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