Tobias Müller - Game Technology
  • ABOUT ME
  • PROJECTS
    • DREADNOUGHT
    • DRAKENSANG ONLINE
    • Breaking Bat
    • Snowdrift
    • Aubject
    • Incursion
    • Wizard Defense
    • Hammertennis
    • UDK Tutorial
    • Der Fruehstuecksautomat
    • Marble Maze
    • Tank Turtle
  • THESIS

Dreadnought (2016-2018)

Dreadnought is a multiplayer slow-paced tactical combat flight simulator for PC and PS4. The beta for both platforms was released in 2017. The game features various ship classes, weapons, modules and allows for a variety of different playstyles.
The core of the game is its 10-20 minutes long PvP battles. In between those matches Dreadnought offers a Hangar as a hub for ship and captain customization, a market for new ships and vanity items as well as social interaction.

I am part of the Dreadnought Team since September 2016. As a UI Engineer I work primarily on UI systems in the game and its meta systems and on involved gameplay systems.
I was working on features in the HUD of the game, the Havoc game mode for PS4, Hangar systems, the Player Onboarding (Tutorial and Prompts), the complete rework of the End of Match screen and Custom Matches for PC.
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